HTML5 and the UX revolution

HTML5 and the UX revolution

We have now entered a new era of browser standardization, heralding the widespread use of groundbreaking new website user interfaces

HTML5 has now reached saturation point, to the extent that we're seeing broad adoption of website user interfaces that, until very recently, would have been regarded impractial. Esoteric non-plugin-based technologies are providing complex interactions, video, geolocation, API, cache manifest, web sockets .. the list goes on and on.

To a large extent, these developments mean Web developers no longer have to worry about users being able to see our creations. We have reported before from Silverink Towers on the groundbreaking new Web Components; everywhere you look, these standards are increasing usability, empowering creativity and improving user website experience beyond recognition.

But perhaps the most exciting development isn't part of W3C's HTML5 standard at all. And that's WebGL. We have watched browsers struggle with 3D standards for almost 20yrs now - since VRML looked certain to be the next big thing. But now, finally, with WebGL we have a broadly accepted standard for browser-native 3D that, along with the explosion in javascript libraries, promises to finally deliver usable 3D browser experiences.

With WebGL contracts lining-up already, we're thrilled to be at the bleeding-edge of this technology. The future's bright: the future's .. well, 3D :)

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